Skyfall:Archives: Index

Contents: Soulborn (*Mechanics, Offline Play*), Selection, Themes, Tribes, Design, Religions


Twelve and a half tribes (not what you think it means), twelve children of Mann, eight selectable during the Exposition phase to write/mark history on the first continent pre-launch. Closely related to their initial biome, their ancestry, lore and lifestyles... there's a lot more than appearance and attributes in the way of Mannkind, starting with CoE: Languages and acclimated CoE: Biomes.

Player Characters, the SoulBorn

Since the prologue, titled "The Awakening" (of at least one Antepyrovian, a power akin to the ancient CoE: Celestials), a change can be felt among the tribes of Elyria, the (re-)appearance of soul-crossed existences that were only remembered as the stuff of those legends from before: the Soulborn (aka player characters).

Each inherit a chosen Soul, generally during adolescence, one that come from a different Soul Pool than the other inhabitants : the fabled Akashic Records, created in the Astral Plane by Angelica, first Ancient and Qin of Light, in order to judge Mann over an innumerable amount of life experiences ...at least according to the Qindred legend of the "Betrayal of Luna".

Innovative mechanics

Mystically, as living embodiements of Mann, the exiled Qin and ancestor to the twelve tribes, those special members of Mannkind, us Soulborn, share his ongoing judgement to determine if he is a being of Darkness (from his tricky mother Luna) or Life (from his double-timing father Ao).

Thankfully (or not) for those "poor" souls, there are some additionnal perks as they undergo the gruesome process:

All those choices and more, from even before a character's birth to cornelious choices of the daily or heroic life they ought to have, everything is meshed together into the fabric of the world through Story Arcs, lesser Character Events, and Contracts (implicit and not).

Toyed from within the Soulborn Engine, the proprietary and innovative narrator system at the heart of the game, worlds (one per server, both in geography and history) could be quite boring without the free will and impulse of the Soulborn.

Offline Player Characters (OPC)

It doesn't come easily, changing personnalities mid-sentence that is, as your inner soul gets awake/asleep for the day (player login/logout), though it is getting quite common... still a bit disturbing for their entourage. Did I mention that when a player logs out, their character persist in the world of Elyria? Aging and Dynamic Body mechanics aside, Offline Play and Behavioral Scripts are an integral part of the gameplay.

More than meet the Eye

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An important matter during character creation/customization as you choose your next (s)kin as much as you choose your immediate neighbors and their ways.